eSports

Esports, now one the fastest growing industrires in our world today, has been retrbuted by multiple people. The idea of Gaming becoming a sport was and still is not accepted in society. How can a simple game become a multi billion dollar industry you ask? Well the games aren't simple, strategies, different skill levels, coachs, hiring players, trading players, winning championships and so on. This is what any other support has, except some may argue that gaming has no phyiscal tribute to it. That may be true, but gaming makes up for the lack of physical atribute with more mental need to play the game. Everything is mental about this game, even moving the mouse and punching in keybaord keys requires mental wisdoom to know what to do, May seem easy, but its not, to have precison movement and reaction times down to the milisecond.This game also have stragtegyies such as positons for each of the 5 team members and champions sepciofcally for the each of the 5 positions. Now, in the world of Esports, it does depend on what is done, little decisions such as moving with your teram or grabbing an objective may win or lose your the game, this is why it is so comeptive. Which team can outplay the other team? Which team has a better composition? Which team has better players? Which team makes better decisions? This all requires practice and work, these gamers simply don't enjoy playing the game while they are playing competitive, it's actually like work as few League of LEgends professionals have stated. It is stressful and hard, it is not as fun as the companies and industires make eSports look like. Esports are erupting, now being featured on ESPN and BBC News. right now the eSports industry is worth 250m dollars, by 2016 it will be 465m-500m, in 2020 it will be above 1 billion. The normal gaming industry has already erupted and become huge.


League of Legends 27 million 2.2m 2009
StarCraft 3 million 1.1m 1998/2010
DOTA 2 1.2 million 18m 2010
CS:GO 800k 1.2m 2011